Writing as an RPG


If writing were an RPG, these would be the available skills and moves.


Angst I: Slightly lower all stats of one enemy.

Angst II: Slightly lower three stats of all enemies.

Angst III: Lower all stats of all enemies.

 

Amnesia: Cure all status effects.

 

As you know, Bob: Confuse enemy.

 

Bildungsroman I: For next two turns, slightly raise three stats.

Bildungsroman II: For next three turns, slightly raise all stats.

Bildungsroman III: For next four turns, raise all stats.

 

Chekov’s Gun: Becomes more powerful the longer the fight drags on.

 

Cliffhanger: Give up turn to sharply raise Attack and Speed for next turn.

 

Comic Relief I: Distract one enemy.

Comic Relief II: Distract all enemies.

Comic Relief III: Distract all enemies for remainder of battle.

 

Deus ex Machina I: Wound one enemy, lightly wound all others.

Deus ex Machina II: Wound all enemies.

Deus ex Machina III: Kill one enemy, wound all others.

 

Flashback I: Restart the battle with half of starting health.

Flashback II: Restart the battle with starting health.

Flashback III: Restart the battle with full health, and raise a random stat.

 

Foreshadowing I: In two turns, all enemies will lightly wounded or three stats will be slightly raised.

Foreshadowing II: In two turns, all enemies will be wounded or three stats will be raised.

Foreshadowing III: In two turns, all enemies will be wounded and all stats will be raised.

 

Hook: Powerful attack that can only be used on the first turn.        

 

Infodump: Sharply lower speed of all enemies.

 

Plot Twist: Switch HP percentages with an enemy.

 

Prologue I: Automatically slightly lower speed of one enemy at battle start.

Prologue II: Automatically slightly lower speed of all enemies at battle start.

Prologue III: Automatically lower speed of all enemies at battle start, possibly confuse one or more enemies.

 

Prophecy I: In two turns, do what the dialogue box says and the move will be twice as potent.

Prophecy II: In two turns, do what the dialogue box says and the move will be thrice as potent.

Prophecy III: In two turns, do what the dialogue box says and the move will be five times as potent.

 

Purple Prose I: Distract enemy.

Purple Prose II: Distract or possibly stun enemy.

Purple Prose III: Stun one enemy and distract all others.

 

Romantic Subplot I: Summons a love interest to aid in fight. Love interest's stats will be 50% that of your own.

Romantic Subplot II: Summons a love interest to aid in fight. Love interest's stats will be 75% that of your own.

Romantic Subplot III: Summons a love interest to aid in fight. Love interest's stats will be identical to your own.

 

Sue-Ify I: Raise three stats.

Sue-Ify II: Raise all stats.

Sue-Ify III: Sharply raise all stats.

 

Telcom I: Summon rabbit, songbird, or cat to aid in fight.

Telcom II: Summon falcon, wolf, or horse to aid in fight.

Telcom III: Summon dragon, griffin, or unicorn to aid in fight.

 

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