Writing as an RPG
If writing were an RPG, these would be the available skills and moves.
Angst I: Slightly lower all stats of one enemy.
Angst II: Slightly lower three stats of all enemies.
Angst III: Lower all stats of all enemies.
Amnesia: Cure all status effects.
As you know, Bob: Confuse enemy.
Bildungsroman I: For next two turns, slightly raise three stats.
Bildungsroman II: For next three turns, slightly raise all stats.
Bildungsroman III: For next four turns, raise all stats.
Chekov’s Gun: Becomes more powerful the longer the fight drags on.
Cliffhanger: Give up turn to sharply raise Attack and Speed for next turn.
Comic Relief I: Distract one enemy.
Comic Relief II: Distract all enemies.
Comic Relief III: Distract all enemies for remainder of battle.
Deus ex Machina I: Wound one enemy, lightly wound all others.
Deus ex Machina II: Wound all enemies.
Deus ex Machina III: Kill one enemy, wound all others.
Flashback I: Restart the battle with half of starting health.
Flashback II: Restart the battle with starting health.
Flashback III: Restart the battle with full health, and raise a random stat.
Foreshadowing I: In two turns, all enemies will lightly wounded or three stats will be slightly raised.
Foreshadowing II: In two turns, all enemies will be wounded or three stats will be raised.
Foreshadowing III: In two turns, all enemies will be wounded and all stats will be raised.
Hook: Powerful attack that can only be used on the first turn.
Infodump: Sharply lower speed of all enemies.
Plot Twist: Switch HP percentages with an enemy.
Prologue I: Automatically slightly lower speed of one enemy at battle start.
Prologue II: Automatically slightly lower speed of all enemies at battle start.
Prologue III: Automatically lower speed of all enemies at battle start, possibly confuse one or more enemies.
Prophecy I: In two turns, do what the dialogue box says and the move will be twice as potent.
Prophecy II: In two turns, do what the dialogue box says and the move will be thrice as potent.
Prophecy III: In two turns, do what the dialogue box says and the move will be five times as potent.
Purple Prose I: Distract enemy.
Purple Prose II: Distract or possibly stun enemy.
Purple Prose III: Stun one enemy and distract all others.
Romantic Subplot I: Summons a love interest to aid in fight. Love interest's stats will be 50% that of your own.
Romantic Subplot II: Summons a love interest to aid in fight. Love interest's stats will be 75% that of your own.
Romantic Subplot III: Summons a love interest to aid in fight. Love interest's stats will be identical to your own.
Sue-Ify I: Raise three stats.
Sue-Ify II: Raise all stats.
Sue-Ify III: Sharply raise all stats.
Telcom I: Summon rabbit, songbird, or cat to aid in fight.
Telcom II: Summon falcon, wolf, or horse to aid in fight.
Telcom III: Summon dragon, griffin, or unicorn to aid in fight.